57Īdditional rules and revisions suggested or inspired by (in no particular order): Adam Peters, Alexandre Jeanette, Angus Adams, Antonio Eleuteri, Aragorn Weinberger, Ben Novack, Brand Robins, Brian Oraas, Bryan Rombough, Carl ‘Mike’ Hardy, Chris Connelley, Chris Gillen, Chris Hartford, Chris Phillips, Chris Upchurch, Curtis Hay, David “Blackclaw” Bigley, David L. 52 3.2.4 Carrying Capacity Effects on Movement. 99 4.3.8 Faster-Than-Light Drives 100 4.3.9 Nanotechnology. 90 4.2.1 Step One: Basic Attributes 90 4.2.2 Step Two: Perks. 84 4.1.10 Generating the Numbers 84 4.1.11 Calculate Default Size and. 80 4.1.7 Select Deployment Range 80 4.1.8 Select Perks and Flaws. 78 4.1.5 Select Movement Systems 79 4.1.6 Select Maneuver. To the horde of playtesters and players that made this version of the Silhouette game engine better than the last one. Layout Pierre Ouellette, Jean-François Fortier
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